Apr 01, 2006, 05:26 PM // 17:26
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#1
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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Mesmer skills for a pyromancer?
How would a pyromancer (elementalist mesmer) take advantage of all the availabe mesmer skills and still be a good pyromancer? I love to nuke with fire, but I can't seem to find room in my skills set for mesmer skills.
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Apr 01, 2006, 05:42 PM // 17:42
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#2
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Ele Attune
Fire Attune
Rodgort's Invocation
Fireball
Meteor
Distortion
Arcane Conundrum
Clumsiness
Well it's not perfect, but it's an idea. You don't get huge damage per se, but you also don't run out of energy, meaning you don't need to put many points in ES. I chose to put a few illu skills in because I wanted distortion as self-defence. You could easily set it to domination and use Shatter hex, Empathy, and Cry of Frustration or to inspiration and use Inspired Hex, Power Drain, and Drain Enchantment.
Or you could stick a Res signet in (drop conundrum/empathy/drain ench for it.)
Other possibilities:
I'd prefer to use dom, so lets work with that...
Glyph of Energy / Renewal
Meteor Shower
Meteor
Fireball
Rodgort's Invocation
Shatter Hex
Power spike
Res signet
Needs ES points, but more firepower...
Well I'm not so good at ele stuff, so meh.
Last edited by Avarre; Apr 01, 2006 at 05:48 PM // 17:48..
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Apr 01, 2006, 05:57 PM // 17:57
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#3
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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Thanks, it's a start...domination is what I would most like to work with...I think it would be most useful for a nuker...also, mesmer skills that reduce speed could be handy...give AoE spells more time to do damage
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Apr 01, 2006, 06:00 PM // 18:00
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#4
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Possibly, but the mesmer speed reduction skills are expensive and single target (until the Faction AoE slowdown elite is here). That, and the only really good AoE fire has is Meteor shower, which doesn't trigger AoE fleeing. If you wait 3s between casts (which meteor shower does), nothing flees. However, if you hit them with any other aoe during this time, scatter!
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Apr 01, 2006, 09:26 PM // 21:26
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#5
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Forge Runner
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One of the first times I farmed hydras, I took Backfire and Mantra of Flame.
Even though hydras don't really cast that many spells, Backfire hurts them quite a bit.
Mantra of Lightning/Frost is great against gargoyles/mergoyles, but I don't think that's what you were really asking. And of course Mantra of Concentration/Resolve is a standard for nukers in certain areas.
Monk bosses are a real pain at higher levels; energy denial is a good way to bring them down. That would include Kephket in the desert, various bosses in Sorrow's Furnace, and various candidates for skill-capping.
Emphathy doesn't compare favorable to Spiteful Spirit, but neither does pyromancy in general, so you might find a place for it against, say, warrior bosses.
Interrupts of any kind are nice against high-end pyromancers, necros, and resurrecters. That would be hydras, mangho hydras, the imps in the ring of fire, varous Stone Summit/Sorrow's Furnace enemies, etc.
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Apr 02, 2006, 12:45 AM // 00:45
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#6
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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Thanks...
It sounds to me like a pyromancer isn't really an ideal character to use mesmer skills. I think that the mesmer skills would go well with aeromancer or geomancer in pvp...am I right?
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Apr 02, 2006, 01:28 AM // 01:28
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#7
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Frost Gate Guardian
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Hi
also remember echo is amesmer skill, im surprised noone has recommended that...
oljomo
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Apr 02, 2006, 02:15 AM // 02:15
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#8
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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Quote:
Originally Posted by Avarre
Possibly, but the mesmer speed reduction skills are expensive and single target (until the Faction AoE slowdown elite is here). That, and the only really good AoE fire has is Meteor shower, which doesn't trigger AoE fleeing. If you wait 3s between casts (which meteor shower does), nothing flees. However, if you hit them with any other aoe during this time, scatter!
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What i meant was that if they were slowed down, then they wouldn't be able to flee so quickly. Formerly good AoE spells like searing heat would have more time to inflict damage before the enemis scatter. But I see what you mean bout how slowdown spells are currently impractical for this sort of thing...
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Apr 02, 2006, 02:18 AM // 02:18
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#9
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by oljomo
Hi
also remember echo is amesmer skill, im surprised noone has recommended that...
oljomo
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Echo loses to Glyph of Renewal, so I didn't mention it
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Apr 02, 2006, 11:53 AM // 11:53
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#10
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Frost Gate Guardian
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Hi
i was meaning arcane echo when i said that, which imo wins due to its non-elite status.
oljomo
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Apr 02, 2006, 01:29 PM // 13:29
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#11
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Oljomo, Arcane Echo cost 15e, which is a LOT.
Which actually won't matter if you bring attunes.
Well, I guess I'd make a build.
Please don't hit me because it's bad, I'm not exactly the pro guy in the nuking line, albeit playing for more than 1300 hours on my Elementalist. In other words, I don't nuke. (If you're not nuking, I have an idea you might want to test out...?)
Energy Storage: 10+1
Fire Magic: 11+3+1
Water Magic: 6 +1
Illusion Magic (don't worry, I'm like that, if you follow the 2nd skill setup use Inspiration): 8
Elemental Attunement/Ether Prodigy (I prefer Prodigy, but it's really your choice.)
Fireball
Deep Freeze
Rodgort's Invocation
Meteor Shower (No, I don't believe they scatter.)
Distortion/Drain Enchantment
Clumsiness/Power Drain
Resurrection Signet
My "idea", which is just a mix (which I don't think is new):
Energy Storage: 10 +1
Fire Magic: 11 +3 +1
Air Magic: 10 +1
Fireball
Lightning Strike (I just love it...don't say it doesn't work in PvE...sometimes that extra 25% makes a difference.)
Arcane Echo
Gale
Rodgort's Invocation
Fire Attunement
Elemental Attunement
Resurrection Signet
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Apr 02, 2006, 08:24 PM // 20:24
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#12
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Forge Runner
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Quote:
Originally Posted by Shred Dread
Thanks...
It sounds to me like a pyromancer isn't really an ideal character to use mesmer skills. I think that the mesmer skills would go well with aeromancer or geomancer in pvp...am I right?
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Elementalist skill bars, in PvP or otherwise, tend to be pretty crowded because of the need for energy management.
I can't think of a PvP aeromancer build that usefully incorporates a mesmer spell except Arcane Echo. But I'm not much of a PvP player, so I may be missing something.
I think there are some Water/Mesmer PvP builds that just disrupt disrupt disrupt. But again, the skill bar can be filled just with Water Magic, so I might be wrong.
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Apr 02, 2006, 11:13 PM // 23:13
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#13
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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Quote:
Oljomo, Arcane Echo cost 15e, which is a LOT.
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If you're an elementalist with around 60-70 energy, then imo 15 energy is a small price to pay to cast meteor shower two times consecutively, especially if you have flame attunement, glyph of lesser energy, or elemental attunement going.
There's a reason that echo nukers are popular.
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Apr 02, 2006, 11:51 PM // 23:51
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#14
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
f you're an elementalist with around 60-70 energy, then imo 15 energy is a small price to pay to cast meteor shower two times consecutively, especially if you have flame attunement, glyph of lesser energy, or elemental attunement going.
There's a reason that echo nukers are popular.
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Well, I guess it's only me. I'm really impatient.
20 exhaustion + 65 energy gone doesn't leave a lot.
Francis, that depends on if you're using a management elite. (If you're being a true Elementalist - or else not using a secondary elite, then Ether Prodigy or Glyph of Energy should be fine?)
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